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Tin Star Games News

Check here for all the latest news, hints, events and appearances. We are running games everywhere, all the time. We're standing behind you right now. Shaking some dice. Staring into your eyes.

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Partners, Adapted - April 2022 Update

29/4/2022

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Good Cop, Bad Cop

Partners continues to sell across Australia and soon we hope to bring it to the US and further afield. And early this year we were also delighted to be offered a micro-grant by the folks at StorySynth to develop a version of Partners using their system. 
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Storysynth was developed by Randy Lubin for his award-winning game For the Queen. Not unlike Partners, it uses randomly generated prompts, handed out in turn to characters to drive the story, as opposed to players driving their characters. So it was a perfect fit for Partners! For The Badge is also for two players and focuses on one night, on a stakeout. Both of you have bent the law a little. But maybe you have secrets you've never revealed. With a darker tone than the standard Partners game, this is perfect for an intense session of twenty to thirty minutes. Also works great solo, or with a group suggesting the ideas. By focusing on a single situation with dialogue as the key feature, we also encourage folks to record their sessions like radio plays, and create a new kind of intimate, actual play, that crosses the line between RPG and theatre. 
For the Badge is Pay What You Want on our itch site. This is our fourth month in a row of keeping our pledge to put out a new product every single month! We'll be back in May with another exciting Tin Star Games product! Next month we'll have an exciting new publication AND if you're in Sydney, watch for details for the first official preview of The Score, our next big RPG product! We'll be running it at a special event coming up at the end of next month!

Till next time, keep watch the (tin) stars!
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Serious Games - March 2022 Update!

26/3/2022

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Howdy Star Gazers! We wanted to dive straight into this month and ask you a rather personal but reflective question. Do you think you could make it through a year below the poverty line? What will you have left at the end? Of couse, maybe you already have. Poverty touches far more of us than it would appear, even if we save up for a fancy game now and then. Maybe someone you love is struggling right now.

These are the questions we ask our players to think about before, during, and after experiencing our newly released title The Rent. ​
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What will you sacrifice? ​

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The Rent is an 18 card game that was designed to be a cursory view in simulating life in poverty or near the poverty line. Month to month weighing up what is important to you, and what you may need to sacrifice to scrape by another week. 
The Rent is a remarkably simple single player experience that goes for roughly 15 minutes per session. Using just 18 cards (so perfect for print and play) it is also compact enough to slip into your pocket and be taken anywhere you wish.
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The Rent has had powerful effects on our playtesters, and we’ve been touched how they’ve expressed that to us. One of our interns played the game and said the following “My partner and I really liked rent. We were both quite touched by it. My brother is currently going through detox again, after doing rehab a good 9 months ago. He was in a week to week paycheck situation, which lapsed him back. The game really made me reflect on him and his situation and struggles." 

The Rent was originally designed for the Board Game Geek Solo competition and you can read all about its design and some of the early feedback we got on the BGG forums - and there are two actual plays online!

Whilst juggling the exciting new content for Relics and Partners, our new upcoming over the top heist RPG, The Score, we are proud to announce the release of this short, yet impactful game. The Rent is currently available as a print and play on ich.io, where you can pay what you want. We will be bringing out a print on demand hard copy via The Game Crafter in the next quarter as well.

On a lighter note: We thought we might sneak… (get it?) this exciting little card preview for our upcoming unique storytelling heist gameThe Score. We’ll tell you a lot more about it later in the year! 
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There are a lot of really exciting things happening within Tin Star Games, and a lot to share. You can keep up to date and maybe enjoy a game or two with us over on Discord. 
Additionally, you can keep up to date with us on many various platforms via our Linktree. And remember that subscribers to our Patreon not only keep us making games, they get early glimpses and prototypes as well as everything we've ever made, free to access. 

Until next month. Stay safe, stay dry and play good games!
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All Aboard! February 2022 Update!

28/2/2022

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​Do you enjoy world building games like Microscope or The Quiet Year? Then you're going to want to check out STATION, our new game for sale this month. You can grab it along with all our other games on our itch site, or you can become a patreon and get it plus dozens of other tin star games absolutely free. We're going to keep adding more and more to the patreon, and for the price of Station alone, you get it all!

We also have big news: Station has also been picked up to be part of the NOW PLAY THIS festival in the UK in April. The game will be running as an installation for the thousands of folks visiting the exhibition of play and shared activities, all themed around this year's topic of "Democracy". We'll have more on that as we get closer to the date.

Also coming up is the Tiny Tome kickstarter! If you enjoyed our free game last Halloween, the ENnie Nominated Two Faces, you'll be able to get it and 49 other one page games in this incredible collection of indie treats! Follow the page now to be notified on launch!

Coming up in March, we hope to have some more stuff for Relics coming your way! Till then, you keep playing games and we'll keep making them!

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January 2022 Update: Five Women's Lives

26/1/2022

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Happy New Year from Tin Star Games!


As mentioned last year, this year we hope to bring you not just more big gaming releases but a steady ongoing stream of games every single month! Each will be available on our itch page or totally free to those of you backing our patreon! 
This month, we are extremely proud for our first release this year to be Five Women's Lives.  This is a unique one session GM-less story game by the amazingly talented Steve Dempsey and Origins-Award Winning Paula Dempsey. The best part of being a publisher is when we get a chance to turn the spotlight onto games that haven't caught that light yet and very much deserve to be better known, and such a game is Five Women's Lives. Players take the roles of poor women living and working in the East End of London in 1888, and play out their search for their hopes and dreams.
All proceeds made from the sale of this game go to support the East End Women's Museum and as such the price is set at Pay What You Want. 
That means that we have nothing available to purchase this month, so our Patreon supporters get a special treat: an exclusive one-session GM-less superhero RPG called After Action Report. You and your fellow superheroes have limped home from a battle and are sharing some grievances about the way it went down. But like most such discussions, it's about more than just the battle...
High level backers get that and even more, as usual, as we continue to move all our back catalogue onto that tier. Back now to get access to almost everything we've ever published! 
But wait! There's more! We've also been honoured to be included in two exciting bundles on itch this month as well. 
See you next month, and keep playing games! Our one-player (or many) Western RPG The Tin Star is part of an incredible bundle to raise money for mental health charity called SOLO BUT NOT ALONE. We also were in this bundle last year and this year we hope to improve on the $25,000 raised then. It's ten dollars for 102 RPGs so you cannot lose! 
Like bundles? Like feels? You can pick up our terrifying game of childhood fears Afraid of the Dark in the BIG FEELS BUNDLE. 65 RPGs for just $25 and all proceeds go to the creators, which means folks like us - including us - can afford to make more games for you. 
We're trying to make sure that there's always a way to get our stuff at the lowest possible prices, so you get to spend less and play more! Till next month!
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Tin Star Spotlight: Partners in Play!

17/11/2021

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Hello stargazers! R. Chaucey Gummere again with the Tin Star Spotlight! Last month I left you off with some characters created for Partners, and this month I thought I would give you a breakdown of an episode with these characters. So, let’s just dive into the actual play of In-Between Cases. 

The Crime
Using a deck of cards, we drew our first card to figure out the profession and gender of our corpse. We drew an Ace of Spades, which meant our corpse was a fellow female Cop! The individual is also either successful or wealthy in their given field, which was determined by the suit the card belonged to, and in this case, a spade.
Our next card determines the apparent form of death, we drew a 3 which means they were stabbed. The killer got up close and personal, was it an intimate killing, or a brutal one? The final step was to generate a couple words to incorporate to the scene; we got sentiment and beautiful. So, we decided this meant that the death appears on the intimate side.
The next step of setting up the episode was determining four suspects. We drew 2, Jack, 6, and 7; respectively, these represented a lover, a fellow detective that was connected to our leads, a long-time friend to the victim, or the victim’s boss. This was already getting interesting! For their motives we drew in order of suspects the cards of conspiracy, desire, jealousy, and protection. Among all of these it appeared that the only one that looked negative on first inspection was our fellow detective. 
Now all that remained was to start running through the scenes, I decided to write up snippets of our little episode in short story format for you all to enjoy. In what follows you’ll note the randomly generated words via their bolded text and the drawn evidence by italics. 

Episode 1: The Star-Crossed Case
Detective Zabaniyyaa Mahdavi arrives on scene, a detective from another precinct found dead in her own home. She was stabbed three times, once in the chest and twice to the abdomen. It looks like over dinner, the detective looked beautiful in her black dress, rose pedals strewn about the room. Lailah Valenzuela was brought onto the case as a non-biased third party to the investigation, as the precincts were under a lot of heat lately and couldn’t risk cops looking for justice for their own getting out of hand. Mahdavi didn’t like it, but she was good at following orders… Once the routine investigations got done with and forensic took over, the two hit the streets, deciding to start out by investigating the victim’s precinct and find out what they could about the lady. 
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Lailah would not stop going on about her personal life as Mahdavi dug through the vic’s desk. She kept yammering on and on about how this was why she was a private detective and couldn’t imagine working in an office like this one, how glad she was to work alone. This struck a chord with Mahdavi as she came across a record; it had Benjamin Doon’s name on it, that was Mahdavi’s old partner, he had moved districts and apparently their victim was his partner or at least she used to be until she put in a request for a change in partners. For some reason it appears Detective Sheila Grace didn’t want to be working with Doon anymore. This didn’t bode well as old friends. Mahdavi must get his side of this and clear him from any suspicion… 

As the episode goes on, the job is starting to look like an inside job! Grace’s boss was implicated when a contact of Lailah’s informed them that he is spending more than he had at their casino. It appeared he had some dirty laundry, and their victim had been investigating him. Maybe he did it to silence her? But the death had seemed so personal, surely, she wouldn’t have met with her boss in that respect?...
Halfway through the case and Lailah has the duo off track, she gets a call from a client from the agency. His son is a pledge at Berkley and has gotten himself into a little trouble during a hazing ceremony. Mahdavi is dragged off course to take care of this, but it is not all for not as the team runs into Professor Henderson, a lifelong friend of Ms. Grace whose alibi was: he was out of town. He had been dodging their calls, and now Mahdavi had a chance to find out why…

…In the end they discovered a nasty tangled mess of a love affair, Detective Grace and her boyfriend were on the rocks, he had plenty of motive through jealousy, as it was found out she was getting back together with her ex, and longtime friend, Professor Henderson! And while there was plenty of reasons for her boss to kill her, the form of the murder and the fact that he had been trying to mend his ways cleared him. Detective Doon seemed like he was in the clear, their partnership had ended months ago and according to him he didn’t know why.

Well, that was until his silk shirt was found covered in her blood in the trunk of his car. 

After a shootout and eventual capture of Doon, he confessed that he had fallen for Grace and after admitting his feelings she requested the change and did all she could to distance herself from him. He began stalking her, and after finding out about the affair she was having he couldn’t take it any longer. He killed her before Henderson arrived for their date, he was spooked and created an alibi that he was out of town. 
The partners had solved their first case together, but it was bitter one. Not only was it one of their own that was dead, but it was one of their own who had done it, a personal of friend of Mahdavi no less. 

To rub salt in the wound, their precinct decided that this was all the proof they needed that Lailah was necessary to keep them nonbiased in the public’s eye. It looks like this partnership was going to be permanent.

Wrap Up!
Oh boy! That was a lot of fun to play and write; hopefully in this little short story you got a taste of just how much fun and randomness can occur in a game of Partners. I would love to hear your own stories and episodes, so go ahead and jump on over to twitter @tinstargames1 or talk to me directly in the discord! Finally, to keep up to date with everything happening at Tin Star join the newsletter. Until next time!

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Tin Star Spotlight: Partners!

20/10/2021

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Howdy stargazers! It’s time for us to take a look at a different game made over here at Tin Star Games. When browsing their library of games, I found myself landing on their newest addition to the family, Partners!  If you haven’t heard Partners is a fun game designed for two (though they have rules for varying player numbers). Any theater kid will feel right at home picking it up—no kidding, picking up the game felt like I was right back in improv class, I loved those classes. In many ways this game feels more like telling a story or a fun mad lib exercise

After reading through I thought I would go over the mechanics for building a cast of characters before building two lead characters to give you an idea of what starting a campaign in Partners could look like, and for you active players maybe give you some new ideas for your next game!

The Mechanics
Partners gives you a sheet with some questions to fill out for each cast member. Among the cast, there are two lead roles—these are each player’s main character if you will—and each of them fills a certain trope: the straight shooter and the wild card. The supporting cast—each of which is played by the two players respectively—consists of the subordinate and touchstone for the straight shooter player, and on the wild card side you have the superior and the oddball. The book gives you a lot of great examples for all these characters and how you might portray them in your game, but for today we are just going to focus on the lead roles!

The straight shooter is the by-the-book, rule-abiding character. They generally care what others think and have a strong code they follow. The wildcard is certainly the counterpart, a loose cannon who plays by their own rules not giving a damn what others think. The player’s guide gives you a bunch of examples from pop culture for these roles, so instead of giving my own I will just focus on the how of it. Each role has three questions to answer; what were you before becoming a detective, how can you tell that you are the straight shooter/wild card, and deep down what is the reason why you respect the other role?

The idea is to answer these questions on your own and then meet back up to see what you came up with, by doing this apart you get a show you could never have planned out any other way! For the supporting cast, swap sheets fill out one of the characters, and then swap again and fill out the remaining one. Simple as that.
Now with the basics out of the way, I thought I would create the lead roles and share them here to give you some ideas of your own. Because this requires two players—and to keep in the spirit of creating characters randomly as the game intends—I grabbed my wife and gave her the responsibility of filling out the wildcard. Below you’ll find our creations!

The Straight Shooter
Zabaniyya Mahdavi, friends call her Ani, made detective a year ago. Before making detective, she was a guardian of hell. Yep, you heard that right. After being a warden of the underworld for the last millennium she decided it was time to go where she could actually make a difference. Contrary to the common misconception about fiends, they are actually very good at following rules and taking orders. It’s how you can tell she is the straight shooter after all, she’s good at playing by the rules and her demonic background makes her have a fierce and passionate desire to dispense justice. Though it irks her to say it, the thing that she actually respects about the wildcard is the way that she is her own boss and doesn’t take crap from anyone.

The Wildcard
Lailah Valenzuela is a private detective and has been running her own firm for the last five years. Before that? She was an angel of law in heaven. She got tired of being the middle lady and doing other people’s errands, so she went on sabbatical. Now she is her own boss, because obviously an angel doesn’t take orders from some human—they’ve been in existence for like, what, half a minute? They’re hardly old enough to boss themselves around. Everyone knows she’s the wildcard because she walks onto the scene like she owns it, other people’s rules were made to be broken or just outright don’t apply to an angel like her. Lailah doesn’t know why, but the thing she really respects about Ani is the way the girl truly cares about these humans. It makes her sometimes realize just how apathetic heaven has made her.

The Finishing Touches
So, there you have it! Two leading ladies for a new cop drama. A hard-working demon who believes in closing cases to make sure the bad guys get what are coming to them, and an apathetic angel who thinks she needs no one else to do what she does best. Just by answering those three questions my wife and I have created some interesting characters for a show that I would honestly love to watch. And yes, even though these two characters seem so in sync, we did make these characters separately without discussion—I blame the last two months spent on Relics!

This show seems like it could be somewhere along the lines of Castle meets Lucifer if you ask me! For a name we landed on In-Between Cases, playing on the fact one comes from heaven the other from hell and that they are cops on earth.

Let me know what you think over at twitter @tinstargames1. Bonus stars to anyone who shoots their ideas for supporting cast members on discord and I’ll feature them on the next installment. Next month I plan on breaking down how to play an episode—PS it’s really easy all you need is a deck of cards and a word generator/dictionary—so, if you haven’t already, join the newsletter and keep up to date with everything going on over here. 

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Tin Star Spotlight: Memories in Relics

15/9/2021

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​Hello Star Gazers! Last month I showed you a way to play a Supernatural themed game of Relics, and this month I wanted to follow up by diving a little deeper into the memory system. To me, the memory system is one of the things that makes a game of Relics so unique. As a forever GM, the first time this system had me letting the reins go to my players to define moments of the past was pretty bewildering and exciting. There is something so much more engaging about having the table take such an involved part in the storytelling. It is honestly a great tool to utilize and the more effort your players put into it, the better your overall story ends up, and the more engaged the whole table ends up being. With this in mind, I am going to be giving you a gaze at how memories work and also giving some suggestions on how you or your players can come up with a new memory on the spot—which, let’s be honest, can be one of the most intimidating part of this system—so what do you say, will you take a walk down memory lane with me?

What is a memory?
Out of context this is a pretty funny question, but like any tabletop game, the memory system has mechanics to it and isn’t just a device for storytelling. Before we get into the meat of the content, however, I think it prevalent to start with a little rundown of how this system works on a mechanical level. As always, Relics leans heavy into the story part which makes their mechanics light and easy to understand. The most mechanical “crunchy” portion is that each memory a player has connected to their persona/character imparts a certain connected skill which the player themselves design based on the memory. While the specifics of the skill are chosen by the player, they all fall into one of the five categories in the game (striking, enduring, moving, speaking, or knowing).

Now, to keep it short, sweet, and simple, the creation of a memory looks like this; one player needs a memory (aka a skill)—either as part of their starting memories at persona creation, or in the heat of the moment during a session—a different player offers this by retelling a moment their personas shared. The player giving the memory is responsible for shaping the story and creating what will be a canon history between their two personas. The player receiving the memory has the right to interpret the memory as they see fit, pulling the skill necessary from their interpretation of the memory told to them. Relics gives some great examples of how this may look, which I will go into at the end; additionally, I will also share some of my own ideas for some ways to frame the mechanical side of the memories.
Now with the mechanics out of the way the question is how? How do we give a memory in a fun and constructive way that benefits the table and doesn’t move the spotlight away from the story that has been being told?

Give me a memory. Did somebody say Flashback!
One of the best tools for explaining past events in books, and especially cinema, is the method of using a flashback. I found looking at this narrative structure as a great way to start thinking about how to frame a memory while playing. Every genre of TV show and movie has examples of this, and every great director has done their take on how to deliver a flashback, so no matter your flavor of story, there is something you can find to help in this task! You have classic flashbacks where the past is simply retold or shown from movies like the Godfather, to more abstract takes on flashbacks like is seen in the entirety of the film Eternal Sunshine of the Spotless Mind. TV shows will often spend entire episodes doing a flashback to showcase how a character got through a part of their life or made it to where they are now, and then some like Loki use it as a literal backdrop movie playing in a scene while the character is questioned about the events.
As a player, look at some of your favorite retellings and ask yourself “how can I take the bones of this for my own storytelling toolkit?” Really take the time to break down these scenes and see what motivated the flashback and what said flashback accomplished in its telling. To further help I will conclude by breaking down a scene from Loki and showing how this can be explained in a mechanical manner as well. The smallest of spoilers for Episode 1 of Loki follow bellow!

Wait! That was you all along!?
In a nod to history, Loki reveals that the main protagonist of the same name was responsible for the great unsolved mystery of DB Cooper. This is revealed by the interrogation of Loki by Mobius where he shows him a reel of his “greatest hits”, if you will, one such scene being him as DB Cooper jumping from the airplane with all the money. Okay spoiler complete! Phew! So, let’s turn this into a Relic moment, shall we?

Here’s our scene; we are at the table and a player needs a skill to get through an intense moment involving needing to escape a well watched area in an upcoming heist. Let’s call this player Loki, he calls for a memory and another player—let’s call him Mobius—offers this memory. Now he could have paused and described this memory out of character and how he observed Loki in the past, but instead we are going to keep it in the moment like the show. So, Mobius turns to Loki and grabs him by the shoulders and says “What are you afraid of? This is hardly the worst moment you’ve gotten yourself out of Loki. I mean remember that time on a whim where you thought it would be funny to scare all the humans by hijacking a plane, convincing them to let you take all the money and fly off again, then you jumped from it midflight with all that money instead of landing? There are still people looking for that money, and even more convinced that it never happened at all. Your prank became a myth, if you could escape as DB Cooper, I think you can walk yourself out of this one.” Loki grins and quickly jots down this information—here comes the mechanical choice—Loki could decide that this memory is telling of his skill to convince his way out (speaking) or perhaps is telling of his acrobatics prowess of skydiving (moving). His heist isn’t taking place on another plane, so he decides to make the skill speaking based.

This little example not only shows you a method of telling a memory, but also how to receive and interpret it in a couple ways. This memory did more than just supply a means for a skill though; this anchored the persona to a historical moment and identity that can potentially be referenced in the future in countless ways.

Until Next time!
This concludes another month, so head on over to the discord and tell us what you thought of this little dive on memories. And if you are feeling extra creative how about a little challenge! Head on over to twitter and @tinstargames1 sharing some of your best made memories. I look forward to your shares and hearing from my fellow Star Gazers. Next month I will be sharing a fresh take on a different game, so stay tuned by joining the newsletter because I’ve got a lot more coming!

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The Tin Star Gazette: September 2021

1/9/2021

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Welcome Tin Star Fans! Time once again for our monthly company update! And the biggest news of all has to do with images like the one to the left there. You might have seen images like that popping up on our social media over the last few weeks. We've started counting down...but down to what?

The answer is TREASURES ON EARTH our new deluxe supplement, coming to Kickstarter in early October. Over the coming month we will be revealing more and more about this book, but as you may imagine it will focus on new relics and their powers. The kickstarter will also be a chance for new backers to pick up the core rulebook and we have other surprises in store!
​And Speaking of Kickstarters, Tin Star is very proud to be contributing to the Tiny Library ​a collection of 50 games, each small enough to fit on a single card. The kickstarter is already 700% funded after just two days which will allow for a truly gorgeous collection and all the profits will be shared with all contributors!
And we haven't forgotten Partners! The hardcopies are on their way to Australia now and then it should be just a few weeks to get them out to your waiting hands! With any luck we'll be fulfilling the final part of the Partners kickstarter as the Relics one rolls out! The final stretch goal, our seventh, is the Tea Time Files, focusing on the more genteel murders and the ladies of a certain age who pursue them. It's been a joy to see what we can put the Partners engine to, and we'd love to see what ideas you have! If we get sufficient interest we'll set up a license so you can produce and publish your own Files!
Till Next Month!

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Tin Star Spotlight, August 2021

17/8/2021

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Welcome to a new series of Tin Star Blogs. Each month, our resident Tin Star expert R. Chauncey Gunmere takes a look at parts of our games in new and interesting lights. This week, the star is Supernatural.
Let's Play Supernatural! Using The Relics System.
There is a good chance that if you clicked this article you are either a fan of Supernatural or of the Relics TTRPG--heck maybe both!--on the off chance you have no idea what I am talking about, you can learn more here. While you enjoy that read, pop open your favorite streaming service and start binging Supernatural. It won’t take long for the urge to grab your friends and start kicking demon ass to take over. Once you’ve done that and got the bug to play as a bad mother angel taking on impossible threats, or perhaps the all too familiar desire to recreate your favorite moments from the show, meet me back here, and I’ll be here to show you how to do just that!
        
This should be obvious, but SPOILERS may exist beyond this point for the above content!

Creating Iconic Characters
For this piece, I will be helping you build the Relics’ version of three iconic characters from the show, Dean and Sam Winchester, and of course Castiel. In Relics every persona is a fallen angel, so we will be making angel versions of the brothers; Castiel already is an angel so he gets to stay relatively the same. For this campaign we will be going from somewhere around Season 9 of the show- a very Relics time frame with lots of angels and demons fighting each other along with a perfect relic to give to Dean. Without further ado, we will begin by designing Dean Winchester, the rough tough bad boy with a boyish sense of humor. 
Heads up! I will only be covering steps 1, 2, 3, and part of 5/6 of character creations in Relics for each character and giving a small reason why for each choice.
Dean Winchester: I went with the Signifier of Death, this one is completely based on my own feeling, but I feel like it represents him well as someone who has lost so much and made many sacrifices. His Aspect was easy, Aryeh; Dean is a man of action and never shies away from a fight—plus we’re going to reflavor the sword of majesty miracle to play into their Relic, more on that later. The Herald was another clean choice, we obviously went with Michael as he was made to be Michael’s perfect vessel. On top of that, his need to always protect his brother plays into the gifts of the herald very well. Finally, his Relic is The First Blade, it gives him the power to pretty much kill anything from ancient demons to archangels, and everything in between! This as his relic is a great way to encompass the sword of majesty miracle; instead of fire, it’s a bone that kills whoever it’s used on. 
Sam Winchester: The Magician seemed fitting for Signifier, he’s always dabbled in the arcane from early on and he is one smart cookie. Choosing his Aspect was another clear choice, I went with Behema because enduring great suffering and resisting terrible pains is a staple of Sam. This Herald was tougher as I couldn’t go the same route as Dean and just take it from the text. So, to fit some of his psychic powers, we’re going with Raguel. A Relic for him was a bit more difficult as well, but I decided to go with something we see him using all throughout the series, a laptop! He’s always got one nearby for doing his monster research, so it makes all the sense that its where his superpowers are coming from for our game of Relics! 
Castiel: The true angel of the show practically writes these answers himself. His signifier is Hierophant, a messenger and a by the rules guy for a lot of the show. His aspect is Nesher, with his wings and ability to move about being a calling card of his. Cas’s assigned Herald is his big brother Gabriel, plus the communion dominion will be important for his power to hear the calls of Dean and Sam no matter where he may be at the time! For him, the Relic has to be that classic trench coat of his! 

A Shared Mission

I am only going to briefly touch on step 5, but I thought it would be remiss to leave out the very suitable missions this band of Angels could have holding their trio together. There is a very good argument that could be made for the Sword of Wrath, “here to a win a war” against demons and all. Very action packed and true to the story we would be trying to tell. Personally, I really fell in love with the Armor of Righteousness, “we are here to stand beside them,” speaks so much louder to the shows over all theme of a close-knit family uniting together to stand against all odds. They don’t have a bunch of allies, but the few that they do are willing to aid them in their cause always, and likewise the trio is only ever just a call away when their allies need aid. 

Playing Supernatural!

You were probably expecting more steps, weren’t you? Sorry to disappoint, but this game is so fluid, and narrative driven that there really isn’t anything crunchier to wrap your head around. Seriously, with a quick read of the mechanics you are ready to grab a tarot deck (or regular playing cards, or d6s) and go! Relics is refreshingly simple to pick up and play, and the genre is perfectly gritty and full of the right kind of angsty hardship to make you feel like you are struggling to make meaningful change in the world, which feels so much like the plights of the characters in Supernatural. The degrees of success play well into the theme we’re trying to accomplish, a Grudging Success, has been seen a thousand times on the show—that narrow escape from a monster, that beating a demon just before it kills them, defeating Lucifer only to be imprisoned in hell, talk about drawing the Devil card at the most pivotal point of the scene! 
If I had more time, I would love to explain how you can recreate the same types of reveals Supernatural loves to do through the memory system—I can cover this more in a future blog, anyone else here want part two next month? 

​We played, so Let’s Talk!

If you enjoyed this new format from Tin Star Games, don’t forget to join the newsletter to keep in the know of all things Relic and more! Would you like something more in-depth on this Let’s Play? Or maybe you have a totally different topic or game you want to see discussed! Head over to the Discord channel and let us know the burning topic you want covered. You can also find them at their official social media pages like Facebook.

Now that you know how to get ahold of us, Let’s Play some Relics!
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The Tin Star Gazette: August 2021

2/8/2021

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Monthly Updates Now Coming to this Blog!
We now have so much news coming out we're going to make it much easier for you to keep track of by posting updates about all our products at the start of every month! We'll also be posting more stuff here about tips and tricks to get the most out of our games, which we'll be called Tin Stargazing. Look out for those! You can sign up to get an alert whenever the blog updates (see nearby box) AND you can also sign up to our mailing list, which will also be sending out the same content! Choose the method you prefer to get all your Tin Star news!

Relics Returns

We can confirm that in October we'll be launching a kickstarter for the next big Relics supplement. Over the next few months we'll be leaking hints and tidbits about the supplement and all the other goodies we'll be adding to the campaign. We want there to be tons of options for extra stuff so that even the dedicated Relics collector has new toys while also providing a place for the new fan to get started.

Partners In Print

Partners books are now in our warehouse. We are currently doing the last bit of calculations into postage costs and once that's done we'll be sending out postage bills to all backers. Then we start mailing them out! We should have them to Australian backers by September, a little later for international folk. In the meantime remember we have FOUR supplements already out for the game and available through our store on itch.io

Meet the Bibliomancer

Colin Kloecker of Terribly Beautiful has built a terribly beautiful machine: a​ simple program that takes as its input any body of text and spits out the most common words within it. With whole novels uploaded thanks to Project Gutenberg, this gives you an enormous amount of cool options to develop your own random word lists and "oracle" mechanics, perfect for games of Partners! We liked it so much we installed the bot into our Discord. Instructions are in the pinned post and we also have Tin Star staff mooching around the Discord at all hours if you need any help - or have any other questions about any of our Tin Star Games! 
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